I'm a Melbourne based 3D artist with almost a decade of working experience in the video games industry.
Create and collaborate with the team deliver assets, resolutions and recommendations for production in a hand painted, stylised 3D art style.
Some of the work I've done so far:
- Character outfit creation (Includes creating concepts when necessary)
- NPC creation (From concept)
- Prop creation and cleanup
- Modular asset cleanup and revision
- Cinematic creation
- Animation
Freelance 3D artist working both alongside the core team and independently to deliver assets as requested, assets delivered include:
- Multiple 3D burnout pad environments
- Various low poly props for reuse by other artist and designers
- Billboard LODS for custom assets
- Highpoly to lowpoly vehicle asset cleanup + custom extras for vehicles
3D Artist @ Freelance
Assisting a variety of companies with 3D workflow related consulting alongside creation and delivery of 3D Assets:
- Mobile Compatible PBR Environmental Creation (Landscapes, Props, Vehicles, Materials, Collision setup) + In-engine renders for marketing.
- CC3 compatible PBR Outfit creation + subsequent game base export and setup in Unity suitable for Mobile AR.
- Lowpoly PBR Weapon / Prop creation for Mobile AR.
- Styalised Character creation + Rigging and Animation suitable for turn based combat, suitable for PC platform.
- General feedback and cross disciplinary communication
Lead 3D Artist responsible for assisting / maintaining art direction, asset workflow, creation, budget/resource management and implementation of 3D Assets for mobile AR title Ardent Roleplay.
- Mobile Compatible styalised PBR 3D Asset Creation (Environments, Props, Characters, Outfits, Creatures, Rigging, Animation + Unity implementation)
- General workflow integration and documentation
- Managing other 3D artists, concept artist and illustrators
- Collaboration and communication with peers both in and out of 3D Art disciplines
3D artist at 89 Friends, responsible for assisting art direction, asset workflow, asset creation and implementation and delivery over a variety of projects including: 3D Models for 3D printing, animation and rendering for experiential learning resources, 3D assets for real-time engines.
- Workflow Creation and documentation
- 3D Character Creation in CC2
- Animation (Full Body, Facial and Softbody cloth)
- Rending (Stills + Compositing)
- 3D Modelling for 3D Printed prototypes