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Brennan Murray
Brennan Murray
Environmental Artist
Melbourne, Australia

Summary

I'm a Melbourne based 3D artist with almost a decade of working experience in the video games industry.

Skills

3D ModelingEnvironment ModelingRiggingTexturingCharacter AnimationPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Character Creator
Character Creator
iClone
iClone
Blender
Blender

Productions

    • Video Game
      Rusthaven
    • Year
      2026
    • Role
      Environmental Artist
    • Company
      Chaos Theory Games
    • Mobile Game
      Gumball 3000: World Tour
    • Year
      2025
    • Role
      Environmental Artist
    • Company
      Road Burn Games
    • Mobile Game
      Drift Runner
    • Year
      2023
    • Role
      Environmental Artist
    • Company
      Road Burn Games
    • Video Game
      A Halloween Valentine
    • Year
      2022
    • Role
      Environmental Artist
    • Company
      Things For Humans
    • Video Game
      Innchanted
    • Year
      2022
    • Role
      Freelance 3D Artist
    • Company
      Dragonbear Studios
    • Mobile Game
      Burnout Masters
    • Year
      2020
    • Role
      Freelance 3D Artist
    • Company
      Roadburn Games
    • Mobile Game
      Ardent Roleplay
    • Year
      2019
    • Role
      Lead 3D Artist
    • Company
      Ardacious PTY

Experience

  • Innchanted at Dragonbear Studios
    Melbourne, Australia
    April 2022 - Present

    Create and collaborate with the team deliver assets, resolutions and recommendations for production in a hand painted, stylised 3D art style.

    Some of the work I've done so far:

    - Character outfit creation (Includes creating concepts when necessary)

    - NPC creation (From concept)

    - Prop creation and cleanup

    - Modular asset cleanup and revision

    - Cinematic creation

    - Animation

  • 3D Artist at Roadburn Games
    Brisbane
    April 2021 - Present

    Freelance 3D artist working both alongside the core team and independently to deliver assets as requested, assets delivered include:

    - Multiple 3D burnout pad environments

    - Various low poly props for reuse by other artist and designers

    - Billboard LODS for custom assets

    - Highpoly to lowpoly vehicle asset cleanup + custom extras for vehicles

  • 3D Artist (Generalist) at Freelance
    Melbourne, Australia
    February 2021 - Present

    3D Artist @ Freelance

    Assisting a variety of companies with 3D workflow related consulting alongside creation and delivery of 3D Assets:

    - Mobile Compatible PBR Environmental Creation (Landscapes, Props, Vehicles, Materials, Collision setup) + In-engine renders for marketing.

    - CC3 compatible PBR Outfit creation + subsequent game base export and setup in Unity suitable for Mobile AR.

    - Lowpoly PBR Weapon / Prop creation for Mobile AR.

    - Styalised Character creation + Rigging and Animation suitable for turn based combat, suitable for PC platform.

    - General feedback and cross disciplinary communication

  • Lead 3D Artist at Ardacious Pty
    Brisbane, Australia
    June 2017 - February 2021

    Lead 3D Artist responsible for assisting / maintaining art direction, asset workflow, creation, budget/resource management and implementation of 3D Assets for mobile AR title Ardent Roleplay.

    - Mobile Compatible styalised PBR 3D Asset Creation (Environments, Props, Characters, Outfits, Creatures, Rigging, Animation + Unity implementation)

    - General workflow integration and documentation

    - Managing other 3D artists, concept artist and illustrators

    - Collaboration and communication with peers both in and out of 3D Art disciplines

  • 3D Artist at 89 Friends
    Brisbane, Australia
    February 2017 - May 2019

    3D artist at 89 Friends, responsible for assisting art direction, asset workflow, asset creation and implementation and delivery over a variety of projects including: 3D Models for 3D printing, animation and rendering for experiential learning resources, 3D assets for real-time engines.

    - Workflow Creation and documentation

    - 3D Character Creation in CC2

    - Animation (Full Body, Facial and Softbody cloth)

    - Rending (Stills + Compositing)

    - 3D Modelling for 3D Printed prototypes