Mobile ready environment created for Road Burns' mobile game Drift Runner.
I was tasked with creating a night-time rural Japanese drift track with multiple branching paths. All in all, the track takes approximately 5 minutes from start to finish, with multiple branching pathways, shortcuts and interconnected roads for variation and for fun.
Vending machines and some foliage was supplied by Road Burn along with a draft of the main section of road, everything else was created by me.
Like everything in game dev it was a collaborative effort with lots of feedback and iteration.